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Getting Started
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Model Library & Asset Management
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Version 5.0
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Lighting Design
Tiles/Candy Glaze
How to make candy glaze tiles on Coohom?
1. Enterprise Catalog - Paving / Irregulr Paving - New Pavings
2. Upload texture from computer
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3. Fill in information - Select Ceramic tile / Candy glazed (coarse particles) or Candy glazed (medium particles)
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4. Click Advanced Settings to enter real-time material editor
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5. You can switch display modes by clicking the "Sphere model" button
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6.Parameter settings:
- Diffuse: Upload a diffuse map. A diffuse map is a texture that defines the overall color and shape of an object.
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- Reflection: keep the reflection by default.
- Reflection Glossiness: choose Map or Color mode to adjust the reflection glossiness.
The lighter the color, the higher the highlight, the darker the color, and the more matte it is. - Bump/Normal: Upload bump/normal map and adjust the scale value. The larger the value, the more pronounced the surface texture.
7. Render to preview the effect.
8. Save - Check if the name and size are correct - Select render category - Select folder - Confirm